A glossy sphere with texture mapping (Produced with version 0.2)
Three reflective spheres (Produced with version 0.2.x)
The cornell box with 2 spheres, one reflective and one with a highlight.
(Produced with version 0.3)
The cornell box with 2 reflective spheres,
one with 0 blur factor the other with 0.5 blur factor. (Produced with version 0.3)
Depth of field effects with a thin lens camera. (Produced with version 0.3)
Trees Generated with LSystem (Available in version 0.4)
Showing the effect of smoothing on a mesh. (Produced with version 0.3)
The same scene rendered with (from top to bottom): point lighting, spherical lighting,
and rectangular lighting. (Produced with version 0.3)
50 random spheres with 20 random point lights (click to enlarge)
More random spheres (click to enlarge)
A teapot (modeled with k3d) (Produced with alpha5_02)
A spoon (also modeled with k3d) (Produced with alpha5_02)
Semi-soft shadows produced using a grid of 100 point lights (Produced with alpha5_02)
A plastic sphere and a metal sphere (Produced with alpha5_02)
Black glass (Produced with beta1_00)
Copyright (C) 2003-05 Mike Murray